Tuesday 24 March 2015

MDDN343 - Character Design Project 2a

For this assessment we were asked to design and develop a video game character that would show some relevance to a certain environment. Our challenge was to imagine a similar biological reaction to an environment that is in flux, one where the climate is changing quicker than most evolution cycles would allow. For now our aim is to come up with the initial 2D concept & development, and get into the swing of modelling, rigging and animating.

My initial character design concept is based on an Aztec Eagle Warrior, the character has a eagles head with a human body, and this character will show the process of bird evolving into man, the character I have created is sort of sandwiched in between. The environment in mind relates to the character as the area will be an Aztec themed environment, with jungle terrain, and will demonstrate the process where man interacts with nature. The characters weaponry will include a rounded shield plus a flaming torch weapon, which will be developed further as I learn to create fire within Maya.

Below are some precedents which gave me tips on modelling characters and inspiration for characters.








Development Sketches of designs for current character:



High Quality Renders of Maya Modelled Character:





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